

When this occurs, the turret will stop rotating and shoot at the player, causing immediate damage. Turrets can be hid from, behind walls, glass, and other modules. Turrets cannot be picked up by non-authorized player unless EMP'd. This makes turrets a good defense for bases and outposts with a command module. Turrets will not spot you if you peek your head out, and in most cases wont spot you when you shoot at them. When a player is spotted by a turret, the turret spins passively quicker for around 1 minute, before returning to normal speed. Turrets have a large hitbox, they can be shot at the barrel, the neck, or even the base of the turret (this deals the most damage), and will cause an explosion when they are destroyed, this explosion kills any player within a certain radius around the turret, so punching it really isn't the best option. Turrets deal no damage to authorized players.

Tier 1 turrets are encountered in tier one planets, such as Bethyr, they deal 12 hitpoints of damage per second, and mitigate 7 hitpoints of damage per shot you shoot. Tier 2 turrets are encountered in tier two planets, such as Eridil and Hirath, they deal 14 hitpoints of damage per second, and mitigate 9 hitpoints of damage per shot you shoot. Tier 3 turrets are encountered in tier three planets, such as Askatar and Athnar, they deal 18 hitpoints of damage per second, and mitigate 11 hitpoints of damage per shot you shoot. Tier 4 turrets are encountered in tier four planets, such as Ia and Nimath, they deal 20 hitpoints of damage per second, and mitigate 20 hitpoints of damage per shot you shoot, meaning that they cannot be damaged with an S22 Rapier, or a B-45 Compound rifle.No Quarter's Hellion is an exercise in highest bang-for-the-buck engineering.
